π Tokyo, Japan
π· Nikon F2
π Nikkor-HC 50mm f/2
ποΈ Kodak Portra 400

π Tokyo, Japan
π· Nikon F2
π Nikkor-HC 50mm f/2
ποΈ Kodak Portra 400

π Nikko, Japan
π· Nikon F2
π Nikkor-HC 50mm f/2
ποΈ Kodak Portra 400

π Tokyo, Japan
π· Nikon F2
π Nikkor-HC 50mm f/2
ποΈ Kodak Portra 400

π Miyajima, Japan
π· Nikon F2
π Nikkor-HC 50mm f/2
ποΈ Kodak Portra 400

π Hiroshima, Japan
π· Nikon F2
π Nikkor-HC 50mm f/2
ποΈ Kodak Portra 400

π Osaka, Japan
π· Nikon F2
π Nikkor-HC 50mm f/2
ποΈ CineStill 800T

π Osaka, Japan
π· Nikon F2
π Nikkor-HC 50mm f/2
ποΈ CineStill 800T

π Nara, Japan
π· Nikon F2
π Nikkor-HC 50mm f/2
ποΈ Kodak Portra 400

π Hakone, Japan
π· Nikon F2
π Nikkor-HC 50mm f/2
ποΈ Kodak Portra 400

π Hakone, Japan
π· Nikon F2
π Nikkor-HC 50mm f/2
ποΈ Kodak Portra 400

I get why people are skeptical about AI. Itβs hard not to be. The conversation around it has become noisy in a way that makes it difficult to tell whatβs actually useful and whatβs just marketing. Everything is suddenly βAI-poweredβ. Every product update is framed as the next big thing. Thereβs constant talk that this is the moment, and that if youβre not fully invested, youβre already behind. I don’t think that’s right.
A little under a year ago I shared a little game I was working on called Mythblade. At the time I was still figuring out its direction as a closed beta. It was most definitely still a bit rough around the edges. Nevertheless, I gathered quite the group of enthusiastic beta testers. Their feedback was really valuable and I kept, over and over again, iterating over the game design. A huge thank you to everyone involved, this wouldn’t have been possible without you.
π Liverpool, United Kingdom
π· FUJIFILM X-T30 II
π FUJINON XF23mm F2
ποΈ Kodak Portra 400 (sim.)
π Tenerife, Spain
π· FUJIFILM X-T30 II
π FUJINON XF18-55mm F2.8-4
ποΈ Kodak Portra 400 (sim.)

π Tenerife, Spain
π· FUJIFILM X-T30 II
π FUJINON XF18-55mm F2.8-4
ποΈ Kodak Portra 400 (sim.)

Thereβs a certain tension that builds up when I havenβt made something in a while. It’s not always loud, but it’s always there β that feeling that something wants to get out. It doesn’t always take the same form. It could be a tool that solves a problem, a random idea I had for a game, or anything in between. The important thing is the act of creating. Making something new.
π New York, USA
π· iPhone 16 Pro
π Kyoto, Japan
π· FUJIFILM X-T30 II
π FUJINON XF18-55mm F2.8-4
ποΈ Kodak Portra 400 (sim.)

This has been a long time in the making, but today Iβm ready to unveil a little project Iβve been working on. Building video games is hard. Building an MMORPG? Thatβs the hardest genre you could possibly build. Most game developers would tell you building an MMORPG alone is a terrible idea. And theyβd be absolutely right. The content, the interconnected systems, the networking, the server management, the endless balancing, the list goes on and on.
π Crete, Greece
π· FUJIFILM X-T30 II
π FUJINON XF18-55mm F2.8-4
