To the AI skeptics

I get why people are skeptical about AI. It’s hard not to be. The conversation around it has become noisy in a way that makes it difficult to tell what’s actually useful and what’s just marketing. Everything is suddenly β€œAI-powered”. Every product update is framed as the next big thing. There’s constant talk that this is the moment, and that if you’re not fully invested, you’re already behind. I don’t think that’s right.

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Mythblade Is Now Available

A little under a year ago I shared a little game I was working on called Mythblade. At the time I was still figuring out its direction as a closed beta. It was most definitely still a bit rough around the edges. Nevertheless, I gathered quite the group of enthusiastic beta testers. Their feedback was really valuable and I kept, over and over again, iterating over the game design. A huge thank you to everyone involved, this wouldn’t have been possible without you.

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πŸ“ Liverpool, United Kingdom
πŸ“· FUJIFILM X-T30 II
πŸ”­ FUJINON XF23mm F2
🎞️ Kodak Portra 400 (sim.)

πŸ“ Tenerife, Spain
πŸ“· FUJIFILM X-T30 II
πŸ”­ FUJINON XF18-55mm F2.8-4
🎞️ Kodak Portra 400 (sim.)

πŸ“ Tenerife, Spain
πŸ“· FUJIFILM X-T30 II
πŸ”­ FUJINON XF18-55mm F2.8-4
🎞️ Kodak Portra 400 (sim.)

The Urge to Create

There’s a certain tension that builds up when I haven’t made something in a while. It’s not always loud, but it’s always there – that feeling that something wants to get out. It doesn’t always take the same form. It could be a tool that solves a problem, a random idea I had for a game, or anything in between. The important thing is the act of creating. Making something new.

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Introducing Mythblade

This has been a long time in the making, but today I’m ready to unveil a little project I’ve been working on. Building video games is hard. Building an MMORPG? That’s the hardest genre you could possibly build. Most game developers would tell you building an MMORPG alone is a terrible idea. And they’d be absolutely right. The content, the interconnected systems, the networking, the server management, the endless balancing, the list goes on and on.

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